Software Engineer Intern

Electronic ArtsOrlando, FL

Qualifications

  • You are currently enrolled in a Degree granting program and are slated to graduate after May 2026
  • You have experience with Windows platform and development tools (Visual Studio, Eclipse, etc.)
  • You have technical abilities with projects implemented in at least one of these languages C and Unreal engine
  • You have experience using automated testing, unit testing, configuration management process and static and performance analysis tools
  • You are familiar or have experimented with contemporary machine learning simulations
  • You must be legally authorized to work in Canada on a full-time basis during the 16-week Co-Op
  • freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs
  • Community / Marketing Title: Software Engineer Intern

Benefits

  • Visa sponsorship is not available for this position
  • BC COMPENSATION AND BENEFITS
  • The base salary ranges listed below are for the defined geographic market pay zones in these states
  • If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location
  • Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor's, Master's, PhD), what stage you are in your degree journey (i.e
  • HOURLY PAY RANGES
  • $31 - $34
  • The hourly pay is just one part of the overall compensation at EA
  • We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k)
  • We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more

Responsibilities

  • You will work with the design team on identifying prototyping needs
  • You will write software requirements and technical design documentation
  • You will develop game subsystem prototypes
  • Refine existing prototypes
  • You will collaborate with manager, mentor and technical leaders in the team to continue building unique content for a game that delivers to a large demographic of simulation playing patterns

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